A Jolly Crimbo Update! Version 0.6.3 is Live!
Happy Holidays, Duelists!
This small, semi-holiday-themed content update adds a handful of new costumes and Missions, fixes quite a few bugs, and adds the previously Mission-exclusive Cube City stage to the stage select!
Also, to quickly answer a question many players new to the Steam release have understandably been asking: No, Duels of Fortune will sadly not be getting online play. We would honestly love to, but it's just not possible. This is mainly because we were very clueless when we first started making the game (not surprising considering we were both still in high school), and the old framework that the game is built on simply is not compatible with online. Without getting into technical talk, the game would desync a LOT, and there'd be nothing we could do about. The only way to add online would be to essentially restart development from scratch; a monumental task that we -- a team of just two people with an extremely low budget -- are not willing to undertake. If we had to do that, we'd rather just make a new game.
TL;DR: Duels of Fortune will not have online play because this game is built on spaghetti code and a dream. Sorry about that. We hope our bigger focus on singleplayer content will make up for it!
In any case, with all that out of the way, here are the patch notes for this update:
Air Dash | Bug Fix | - Fixed an issue where attempting to buffer an airdash before jump-cancelling an attack would result in the character automatically performing an aerial attack - Implemented a potential fix for an issue where buffering an airdash before jump-cancelling an attack would result in the airdash ending immediately after it started - Implemented a preventative measure to stop buffered dashes from starting during landing lag |
Reversal | Bug Fix | Fixed an issue where the meter penalty from using a Reversal would persist between rounds and Training Mode resets |
NEW STAGE | !!! | - The stage Cube City in Peril from the Zorb boss fight is now available to play in any mode! It's been updated slightly for the occasion! - Also added a new music track for this stage, "Cube City", a track directly from the new Rolling Rampage game! This song was composed by LeviathanMusic! |
Kingsland Graveyard | Bug Fix | Fixed an issue where the stage hazard would not wait for special intros to finish before activating |
Meteor Shower Town (Normal and Future variants) | Bug Fix | Fixed an issue where the stage hazard would not wait for intro animations to finish before activating |
Mission Mode | New | Added 3 new Missions:
- The Naughty List - Snowday Showdown - Bad Slime Day |
Mission Mode | Change | - Renamed the Mission “The Night Before Crimbo” to “The Fight Before Crimbo” - Reduced the health and damage output of the Testman mini-boss in the Mission "From Whence You Came". They were NOT supposed to be that tough |
Mission Mode | Bug Fix | - Fixed an issue where running out the timer in a Mission would result in an automatic win instead of an automatic failure - Fixed an issue where, if the player lost a Mission and their character’s unique KO or Star KO animation was triggered, the character would awkwardly pop out of the animation when selecting Retry - Fixed an issue where held items would stay in either characters’ hands after retrying a Mission - Fixed an issue where Callowman's rock projectile could deal damage in the Mission "Exploding Judo Federation" |
All Menus | Bug Fix | Implemented a potential fix for an issue where menus could not be properly navigated with the D-pad using certain controllers |
Main Menu | Change | Updated the main menu descriptions for various modes and sub-menus, to fix grammatical errors and generally be more accurate |
Brightstar Barrage
(Down Super) | Bug Fix | - Fixed an issue where Clyde could Blast Burst during the cinematic portion of the move
- Fixed an issue where the move could sometimes teleport both players into the corner |
HSC Function 203-A (Down Super) | Fix | Fixed an issue where Gizmo would be placed too far into the wall when using the move close to the corner |
Lightning Kicks (Back Special) | Nerf | Reduced the vertical size of all the move's hitboxes (In practice, the move no longer hits as far below Shoto as it did before) |
Lightning Kicks (Back Special) | Fix | Fixed an issue where the move's hitbox size was not correctly visualized in Training Mode |
Miscellaneous | Fix | Fixed an issue where Derrick could perform an air dash out of a long jump |
Crouching Medium | Fix | Adjusted the hitbox so the move hits opponents on the ground more consistently |
Restraining Order (Down Super) | Bug Fix | Fixed an issue where the Super did not correctly update its scaling value when used |
NEW COSTUME | !!! | Added a new costume: Santa Shiverskull (To unlock: Beat the Mission “The Naughty List”) |
CANNONBALL!! (Neutral Super) | Fix | Fixed an issue where Shiverskull and his crew would be placed too far into the wall when using the move close to the corner |
NEW COSTUME | !!! | Added a new costume: Snowman Callowman (To unlock: Beat the Mission “Snowday Showdown”) |
BLOODY MOONFISH!! (Down Super) | Fix | Fixed an issue where Shaz would be placed too far into the wall when using the move close to the corner |
NEW COSTUME | !!! | Added a new costume: Tomato Ember (To unlock: Beat the Mission “Bad Slime Day”) |
Crash Landing (Neutral Super) | Bug Fix | - Fixed an issue where Ember's spaceship could get indefinitely stuck when landing on a semi-solid platform
- Fixed an issue where Ember’s ship would be placed too far into the wall when using the move close to the corner |
Luck of the Draw (Down Super) | Fix | Fixed an issue where Lumina’s portrait in the slot machine would be displayed off-center |
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(WARNING: POTENTIAL SPOILERS BEYOND THIS POINT)
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Donner Misterkay | Bug Fix | - Fixed a major issue where Donner's lightning rain phase would continue to spawn lightning forever, even after the phase ended, resulting in an effective kill screen/softlock
- Fixed the special command input for Donner's Grim Devasto Super being a bit tighter than intended |
Files
Get Duels of Fortune
Duels of Fortune
A fast, explosive fighting game with a colourful comic book artstyle!
Status | In development |
Author | Cosmic Hat Games |
Genre | Fighting, Action |
Tags | 3D, Arcade, Casual, combos, fighter, Local multiplayer, PvP, Unity |
Languages | English |
Accessibility | Configurable controls |
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