More Fixes! Version 0.10.2 Is Live!
Duels of Fortune » Devlog
Hey Duelists! This update fixes a good number of bugs and other issues that unfortunately slipped through our fingers last time (and some that have been present for quite a while). Thank you to everyone who has been reporting these bugs in our Discord!
Here are the full patch notes:
Grabbing Attacks
- All grabbing attacks now disable the unique collision handling that is present in the corner, as many of them would completely break if used in the corner
Knockdown State
- Updated the collision handling for opponents who are knocked down. If they are on top of a standing character, the direction they will be pushed out is now based on their relative position rather than their facing direction (i.e. if they are left of the standing player, they will be pushed left). This makes the collision much more intuitive, but may affect some corner combos
Lore Journal
- Fixed several grammar and formatting errors across various lore entries
- Rewrote a small section of Shoto’s lore entry
Training Mode
- The “Ready? Fight!” prompt at the start of a match no longer appears in Training Mode
- Fixed an issue where the dummy’s blocking type wouldn’t update if they were set to Jump
- Dummies that are set to both Jump and Block will now properly jump and block at the same time. Like a normal player, they will be vulnerable during pre-jump frames
Combo Trials
- The “Ready? Fight!” prompt at the start of a match no longer appears in Combo Trials
- Fixed an issue where, if a trial had info text at the start, loading into it directly from the Character Select and skipping the prompt would cause certain properties and game elements to fail to initialize, sometimes even breaking the physics engine
- Master Locks Trial 04: Adjusted the starting positions of Locks and Punching Bag to make the trial less demanding
Stage Select
- Reorganized the stage selection screen to accommodate a new stage coming in a later update
Duels of Fortune Arena
- Fixed an issue where, if player 1 was Shoto and player 2 was any fighter that appeared in the background, the corresponding background character wouldn’t be removed
Forward Run
- Fixed an issue where Clyde would sometimes slide backward if he ended the run just as he switched sides
Brightstar Barrage (Down Super)
- Fixed an issue where, when using the normal version of the Super, Clyde would sometimes appear in front of the opponent if used in the corner
Throw
- Adjusted Shoto’s collision during the move so that, if used when Shoto is backed into the corner, it doesn’t appear as if he’s throwing the opponent through the wall
Spinecracker (Back Heavy)
- The move now fully stops Red’s momentum when used
- Red will no longer receive corner pushback on the throw hit
Relocate (Neutral Special)
- Fixed an issue where the move wouldn’t consistently teleport you to where the reticle would suggest when teleporting into the corner
Full House Mode
- The projectile shield is now disabled when Sylvan is in hitstun
Gelatinous Shadow (Neutral Special)
- Fixed an issue where this move could still steal the corner from opponents with wider collision boxes (i.e. Baron)
Meter Burner (Neutral Super)
- To improve visual clarity, Doodle is now moved slightly backward if he uses the move close to the corner
Miscellaneous
- Fixed an issue where jumping and using a Super at the same time would result in Doodle consuming the Super Meter but not performing the move
Teleblob (Hold Down Special, with Active Blob)
- Fixed an issue where teleporting to a blob that was behind the opponent while they were in the corner resulted in both characters’ positions being inconsistent
The Mask
- Fixed an issue where the Mask’s
Neutral Super would sometimes leave the opponent standing instead of knocked down
- Fixed an issue where the screen-wrapping move wouldn’t consistently steal the corner
Zorb
- Fixed an issue where Zorb’s Down Super could be cancelled with Blast Burst during the cinematic follow-up
Gigatron
- Fixed an issue where Crouching Medium wouldn’t correctly cause a wall bounce if used too close to the corner
Tiny Evil Clyde
- Fixed an issue where the teleport Super wouldn’t consistently steal the corner
The Pill
- Fixed an issue where the boss' intro animation played in Training Mode
Files
Duels Of Fortune (0.10.2 EA) - Current Version 586 MB
4 days ago
Get Duels of Fortune
Duels of Fortune
A fast, explosive fighting game with a colourful comic book artstyle!
Status | In development |
Author | Cosmic Hat Games |
Genre | Fighting, Action |
Tags | 3D, Arcade, Casual, combos, fighter, Local multiplayer, PvP, Unity |
Languages | English |
Accessibility | Configurable controls |
More posts
- Happy New Year!! Version 0.10.1 Is Live!18 days ago
- NEW FIGHTER: Master Locks! Version 0.10.0 is Live!21 days ago
- Happy Spooktober! Version 0.9.2 is Live!92 days ago
- Small Bug Fixes, Version 0.9.1 Is Live!Oct 03, 2024
- NEW FIGHTER: Lance! Version 0.9.0 is Live!Sep 27, 2024
- More Mission Mode Overhauls! Version 0.8.5 is Live!Sep 04, 2024
- A Grab Bag of New Content! Version 0.8.4 is Live!Aug 13, 2024
- Version 0.8.3 Catchup UpdateJul 22, 2024
- Version 0.8.1 HotfixJul 14, 2024
Leave a comment
Log in with itch.io to leave a comment.