Necromantic Secretary, Lumina!! Version 0.6.0 is live!
Hello everyone!
It's that time again, time for a new playable character, and this is one of our most ambitious ones yet! Introducing Lumina Blackjack!
Sylvan's niece and personal secretary, Lumina is Duels of Fortune's very own puppet fighter! That means you'll actually be controlling two characters at once: Lumina, and her gigantic living puppet, Chip (who may or may not also contain the soul of her deceased brother).
Lumina and Chip will both move at the same time when you hold a direction, though Chip is a bit slower, and is unable to crouch or jump. And while Lumina makes use of the Light, Medium, and Heavy buttons as normal, the Special button is used exclusively by Chip. With correct positioning and tight execution, you can have Lumina and Chip attacking simultaneously for an extremely threatening dual offense! She's likely the most difficult character on the roster so far, requiring a high level of knowledge and skill to make the most of, but offers a strong, rewarding, and thoughtful playstyle for those willing to put in the effort.
Lumina also comes with new costumes, Missions, and a new stage, Necromancer's Keep! A long-abandoned medieval castle, said to be the site of many fierce battles during the Great Skeleton War hundreds of years ago. Some of the traps in the building are still active, so watch out for sawblades when playing with stage hazards!
We hope you'll enjoy trying out this challenging new character, and we can't wait to see what she can do in the hands of players much better than us!
With all that out of the way, here are the full patch notes for this update:
NEW CHARACTER | !!! | Added a new playable fighter: LUMINA BLACKJACK |
NEW MUSIC | !!! | Added a new music track: The Dance of Solitude (Lumina's Theme), by Jack7 |
Loop Prevention System | Addition | Implemented a new loop prevention system, meaning that repeating the same move, or sequence of moves, over and over will now cause the opponent to automatically tech out after the third repetition. For more technical information on how this system works, read here |
Reversal | Change | Performing a Reversal now causes you to gain Super Meter 75% slower for the next 4 seconds (Some players found that Reversals did not have much effective cost, since it was very easy to regain the spent meter immediately afterward. This change aims to make Reversals more of a proper commitment in that regard.) |
Battle Pop-Ups | Change | Removed the “Guard Break” text pop-up that appears when you successfully hit a blocking opponent, as it was causing unintended confusion for some new players. The “Unblockable” pop-up still appears for landing an unblockable move, however |
Blocking | Change | Added a system to protect against high-low unblockables. If you block an overhead or low, you’ll now automatically block any attacks of the opposite property for about 4 frames (This was mostly added because of Lumina, but may apply to other future characters as well) |
Blocking | Fixes | - Altered the way velocity is applied to blocking players so that you will no longer slide across the entire screen when blocking certain moves - Fixed an issue where dashing into a blocking opponent would cause them to slide much further than usual |
Damage Scaling | Bug Fix | Fixed an issue where rapid multi-hit moves would not update damage scaling correctly |
Blast Burst | Bug Fix | Fixed an issue where inputting an attack right as a Blast Burst ended would sometimes cause the attack to cancel its animation early |
Combo Counter | Fix | Adjusted the combo hit counter so that certain objects (and Chip) don’t appear to clip behind it |
Music | Change | Updated most of the music tracks in the game to be .ogg format, drastically reducing the amount of storage space they take up |
NEW STAGE | !!! | Added a new stage: Necromancer’s Keep |
Unknown Plane | Change | Updated Unknown Plane to add more space behind the stage, making room for objects/summons that spawn slightly in the background such as Shiverskull’s crewmates and now Chip |
Desert Train | Change | Adjusted the positioning of the train to make more room for objects/summons that spawn slightly in the background, such as Shiverskull’s crewmates and now Chip |
Desert Train | Fix | Fixed a minor visual issue where the wind effect on Desert Train aligned with the camera’s view, causing the effect to appear rotated at weird angles during cinematics |
Office Block | Fix | Fixed an issue where the post-round wall collision didn’t extend high enough, causing fighters to be able to pass through the wall after a KO |
Iced Caps | Bug Fix | Fixed an issue where the “squeak” sound effect from the snails on Iced Caps would always play when the stage was loaded, even if hazards were disabled |
Character Select | Change | Updated formatting of the colour selection text on the character select to be more in line with other text in the game |
Stage Select | Change | Rearranged the stage select to accommodate the new Necromancer's Keep stage |
Lore Journal | New | Added new Lore entries: Lumina Blackjack and Chip Blackjack (To unlock both: Beat Arcade Mode as Lumina) |
Mission Mode | New | Added 5 new Missions: - Black Hole Brawl - From Whence You Came - Knight in Super Armour - Sibling Rivalry - Dramatic Battle |
Mission Mode | Change | Overhauled much of the UI in Mission Mode - Updated the visuals of the Mission previews and descriptions - Added a reward preview for any Mission that has an unlock tied to it - Updated the visuals of the Mission/Minigame/Boss Fights character select (also adding the ability to select alt colours) |
Arcade Mode | Bug Fix | Fixed an issue where fighting Derrick in Arcade Mode would play Ember’s theme instead |
Inferno Upper | Bug Fix | Fixed an issue where hitting Clyde out of Inferno Upper would always put him into aerial hitstun, even if he had not left the ground yet |
Portable Supercharged Tesla (Down Special) | Bug Fix | Fixed an issue where the Tesla trap would still appear to move during Super freeze |
HSC Function 203-A (Down Super) | Bug Fix | Fixed an issue where Gizmo’s laser could fire automatically while Annie was in hitstun |
NEW COSTUME | !!! | Added a new costume: Royal Armour Rattlebone (To unlock: Beat the Mission "Knight in Super Armour") |
Crouching Heavy | Change | Increased horizontal knockback to make air combos more consistent |
Electric Blast (Hold Neutral Special) | Nerf | Reduced the size of the projectile’s hitbox, making it match the visual better and allowing for it to be low-profiled more easily |
Doctor Costume | Bug Fix | Fixed an issue where unlocking the Doctor costume wouldn’t trigger the unlock pop-up |
Miscellaneous | Bug Fix | Fixed an issue where Derrick used his standing hurtbox size when crouch-blocking |
Junk Pull (Down Special) | Bug Fix | Fixed an issue where Derrick would not enter the hitstun animation when being hit during aerial Junk Pull |
Beam Overdrive (Down Super) | Bug Fix | Fixed an issue where using Beam Overdrive would cause Red’s hitstun scaling to freeze forever, persisting even through rematches and Training Mode resets. This fix has changed the properties of the move somewhat, but it should still be functionally identical |
"Rugged" Costume | Bug Fix | Fixed an issue where the Rugged costume's alt colours failed to load correctly |
NEW COSTUME | !!! | Added a new costume: Boxer Baron (To unlock: Beat the Mission “From Whence You Came”) |
Diamond Crusher (Hold Down Heavy | Nerf | Increased damage scaling when used as a combo starter |
Meteor Cannon (Down Special) | Bug Fix | Fixed an issue where, if Baron was interrupted from behind during Meteor Cannon, the move’s hitbox would remain active for a single frame, causing the attacker to also get hit |
Grand Brightstar Bomber (Half-Circle-Back Special) | Bug Fix | Fixed an issue where landing Grand Brightstar Bomber would completely reset hitstun scaling (NOTE: We have also now added this as a feature to Boss Mode Baron) |
Card Draw (Back + Any Button) | Bug Fix | Fixed an issue where any of Sylvan’s Card Draw, Card Throw, or Ace Energy animations would continue playing the animation for a short while if Sylvan was hit during them |
Vacation Costume | Bug Fix | Fixed an issue where, when using the Vacation costume, Sylvan would be sitting in mid-air during the Arcade Mode boss intro cutscene |
Barrel O' Pain (Neutral Special) | Buff | Added Hard Knockdown property to the initial placement of the barrel |
CANNONBALL!! (Neutral Super) | Buff | Using the move now resets your wall bounce, so that the wall bounce from the Super itself will always happen |
More Swords!! (Down Super) | Nerf | Increased startup before the cinematic ( |
Love Bomb (Up during Neutral Super) | Bug Fix | Fixed an issue where the Love Bomb variant of ‘Til Death Do Us Part did not have a minimum damage scaling cap like other Super Moves |
NEW COSTUME | !!! | Added a new costume: Half-Suit |
Miscellaneous | Fix | Fixed an issue where Doodle could occasionally clip out of bounds and enter the real world |
NEW COSTUME | !!! | Added a new costume: NULL Suit |
Invalid Action (Neutral Special) | Buff | Reduced recovery time ( (This should make it easier to combo after the move in most situations) |
Invalid Action (Neutral Special) | Bug Fix | Fixed an issue where hitstun decay would sometimes freeze after performing Invalid Action |
Miscellaneous | Bug Fix | Fixed an issue where ERROR’s head model had some overlapping polygons |
Copy Abilities | Bug Fix | Fixed an issue where landing a multi-hit attack (such as crouching Heavy) immediately after landing a non-projectile Copy Ability would cause Ember’s hitstun scaling to freeze forever |
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(WARNING: POTENTIAL SPOILERS BEYOND THIS POINT)
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The Pill | Change | The Pill’s blocks can now be destroyed by stage hazards |
Masked Oni | Bug Fix | Fixed an issue where Masked Oni’s move list was missing |
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Duels of Fortune
A fast, explosive fighting game with a colourful comic book artstyle!
Status | In development |
Author | Cosmic Hat Games |
Genre | Fighting, Action |
Tags | 3D, Arcade, Casual, combos, fighter, Local multiplayer, PvP, Unity |
Languages | English |
Accessibility | Configurable controls |
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