A Derrick-Shaped Update!! Version 0.5.0 is Live! (+5th Anniversary)
Everyone's favourite pathetic-yet-loveable karate student is finally joining the roster! Welcome the 16th playable fighter, Derrick Stone!
Derrick is a very wacky and unique character who has the ability to pull random items and throw them at the opponent! Each item has unique properties, effects, and uses, so it's important to take note of which ones you get and use them accordingly! Derrick is great at controlling space with his items and his Dust Ball projectile, pressuring an opponent's guard, and performing long air combos! It's not always easy for him to get going, and he lacks meterless defensive options, but his strengths can nonetheless making him a formidable fighter! We hope you enjoy trying out this crazy new character!
In other news, today, the 10th of August this year, marks the 5th anniversary of Duels of Fortune's development. Five years may be a long time to be spending on any project with just two people, but we're very proud of what we've managed to accomplish in that time. We've made a lot of mistakes, and been through some rough patches... but we've also learned and grown so much, crafted characters, a world, and a story that have captured our hearts (and will hopefully capture yours too, soon enough!), and fostered an amazing community that we love engaging with every day. It genuinely warms our hearts to know that there are so many people out there who love what we make, and it's a big part of what drives us to keep working on the game. To all our fans, whether you've been around since the days of Boxer and Dark Boxer, or you've just found out about us recently, we cannot thank you enough for all the love and support you've shown us. We'll keep on working hard to make Duels of Fortune meet our vision.
Enough of all that sentimental stuff though! To celebrate this milestone, we've added 5 new costumes that feature our main quintet dressing sharply for the occasion! ...Well, some more sharply than others, but they're all doing their best!
Aside from that, Derrick has also brought with him some system changes, including a fairly big change to hitstun scaling, an unrelated new costume for Guy, and plenty of bug fixes and balance tweaks!
Here are the full patch notes for this update:
NEW CHARACTER | !!! | Added a new playable character: DERRICK STONE |
Hitstun Scaling | Change | Altered hitstun scaling so that it now increases per move instead of per hit. This should make multi-hit attacks much more effective to use in combos, as they will no incur much more hitstun scaling compared to single-hit attacks (Note that not all multi-hit attacks benefit greatly from this, as previously there was just a multiplier in place to reduce the amount of scaling per hit that multi-hit attacks incurred. However, for characters with several 3-hit or more attacks, such as Clyde, Callowman, and ERROR, this change opens up tons of new combo possibilities!) |
Throwable Items | Change | Altered the way dropping a held item when you get hit works; if you’re holding an item, the chance to drop the item when taking damage is now higher, but you also now won’t drop the item at all unless your opponent’s combo counter has reached 5 or higher |
Projectiles | Change | Unblockable projectiles (such as Derrick’s new Buff Boy Plush item, and some Boss attacks) can now instantly break armour, to mirror how other Unblockable attacks work |
Getup Reversal | Nerf | All Getup Reversals that put the character into the air will now cause them to enter a vulnerable falling state if the Reversal whiffs. This change affects the following characters: Clyde, Rattlebone, Shoto, Black Heart, Callowman, Doodle, and ERROR |
Burst | Bug Fix | Fixed an issue where a Burst and Reversal could be used at the same time (NOTE: This fix may have also fixed an issue where blockstun animations can sometimes override the Burst animation, but that issue is extremely difficult to recreate intentionally, so we’re not 100% sure) |
Miscellaneous | Bug Fix | Fixed an issue where aerial moves that retain any amount of momentum that is less than all of it (such as Shiverskull’s jumping Heavy) would retain all of the character's momentum when moving backwards |
Air Dash | Bug Fix | Made a potential fix to an issue where inputting an air dash while switching sides with the opponent could sometimes cause you to air dash in the wrong direction |
Block | Bug Fix | Fixed an issue where it was possible to “block” grabs by pressing back just as the grab was about to connect |
Character Select | Bug Fix | Fixed an issue where, if a Boss character was selected in Versus mode, it was possible to deselect them by pressing back while on the stage select |
Lore Journal | !!! | Added a new lore entry: Derrick Stone (To Unlock: Beat Arcade Mode as Derrick) |
Lore Journal | Change | Reorganized the Lore Journal to group characters by story relevance, and to group all the guest characters together |
Facts | !!! | Added new loading screen Facts for Derrick |
Arcade Mode | Addition | The final fight before the boss of an Arcade run is now a Rival Fight! - Each character has a certain selection of other characters who can be their Rival, and you will now always fight one of those characters as your last normal fight! For example, Clyde will always fight either Baron or Black Heart, and Shoto will always fight either Derrick, Shin, or Shoto Goto - On Normal and Easy mode, Rival Fights are essentially identical to a normal fight, just with a specific character. However, on Hard mode, Rivals will be given Boss enhancements, which grant them more health, more damage, and some special character-specific buffs or gimmicks to watch out for! - Some Rival Fights are also guaranteed to be on a specific stage! For example, Shoto vs Derrick or Shoto vs Shin will always be on the Master Locks Dojo |
Mission Mode | Additions | Added two new Missions: - Food Fight - The Floor is Lava |
Training Mode | Bug Fix | Fixed an issue where certain battle options/modifiers wouldn’t properly update when entering the Training Mode character select |
Combo Trials | Fix | Updated Callowman’s Trial 05 to fix it being impossible to complete |
Combo Trials | Fix | Adding missing text colours to Ember’s combo trial text boxes |
Dasteel Workshop (all variants) | Bug Fix | Fixed an issue where it was possible to trigger the “Star KO” animation on Dasteel Workshop and all its variants |
Office Block | Bug Fix | Fixed an issue where a water bottle in the background of the Office Block stage would render over certain sprites and particle effects |
Magma Core (Hazards On) | Bug Fix | Fixed an issue where the rising lava hazard on Magma Core would grant meter when hit by it |
Stage Hazards | Bug Fix | Fixed an issue where items that disappear after a certain number of uses could cause the item spawning system to break after they disappear |
NEW COSTUME | !!! | Added a new costume: Casual Suit Clyde |
Dash | Fix | The braking animation for Clyde's run now stops his ability to pass through the opponent, to make it more intuitive and to prevent situations where Clyde would seemingly play the incorrect braking animation |
NEW COSTUME | !!! | Added a new costume: Formal Suit Annie |
Throw | Nerf | Reduced damage ( (We're really not sure why Annie's throw did more damage than average despite also having much longer range. We've now rectified this!) |
NEW COSTUME | !!! | Added a new costume: Stylish Suit Rattlebone |
NEW COSTUME | !!! | Added a new costume: Tidy Suit Shoto |
NEW COSTUME | !!! | Added a new costume: Scruffy Suit Red |
CPU Opponents | Bug Fix | Fixed an issue where Red CPUs could perform all Bruiser Beatdown followups on whiff |
Boss Mode | Change | Inspired by the aforementioned bug, Red in Boss Mode can now use all Bruiser Beatdown followups on whiff |
Crouching Heavy | Buff | When fully charged, Baron’s down heavy now has the ability to destroy certain objects that linger on the floor. These include ERROR’s portals, Doodle’s fire puddles, and Derrick’s bananas and magnets. (NOTE: Annie’s Tesla Coil traps and Ember’s blobs are excluded for now, as they are not actively dangerous when on the ground and must be manually activated) |
Crouching Heavy | Buff | The charged and uncharged versions of the move now have separate launcher IDs. This means that using the uncharged version in a combo will no longer lock out your ability to jump cancel the charged version. |
Trucker Costume | Bug Fix | Fixed a minor clipping issue with Baron’s Trucker costume |
Security!! (Neutral Special) | Bug Fix | Fixed an issue where the tracking version of “Security!!” (performed by holding forward) had no max range when performed facing left |
Restraining Order (Down Super) | Bug FIx | Fixed an issue where hitting Wither’s grab hitbox during Restraining Order would sometimes cause Sylvan to take damage |
Miscellaneous | Addition | Shiverskull can now use the character-specific Training Mode option to select which crew member he will reset to at the end of a combo or after manually resetting positions |
NEW COSTUME | !!! | Added a new costume: Karate Gi Guy (Unlocked by beating the Mission “Food Fight”) |
Taxi Please! (Neutral Super) | Change | Guy’s “Taxi Please!” Super now has a unique timer graphic to show when the taxi will arrive, instead of reusing the graphic used for install Supers |
Miscellaneous | Bug Fix | Fixed an issue where Guy could perform a janky-looking air dash when not holding his briefcase |
Miscellaneous | Bug Fix | Fixed an issue where Guy could perform a forward long jump while running backwards in his caffeinated state |
Just a Kick (Jumping Special) | Bug Fix | Fixed an issue where the move's velocity wouldn't be applied correctly if performed out of a long jump |
Throw Break | Bug Fix | Fixed an issue where Callowman’s throw break animation would not play |
Ya Like Parries? (Down Special) | Nerf | - Drastically increased recovery time after a successful counter ( - Increased horizontal knockback (This is to prevent Doodle being able to combo from his counter easily, at least outside of the corner. The counter is a very powerful defensive tool, so he now has to spend resources to follow up on it in most situations) |
Throw | Fix | Fixed Doodle’s grab startup not having a sound effect |
Stryker Costume | Fix | Fixed an issue where the sound effects during Stryker’s intro animation were not affected by audio settings |
Invalid Action (Neutral Special) | Bug Fix | Fixed an issue where the wind could push players during Super freeze |
Integer Overflow (Down Super) | Bug Fixes | - Fixed an issue where ERROR’s detached head could still move during super freeze if timed so that the head spawned just as the other opponent activated their own Super - Fixed an issue where ERROR’s detached head would always still be able to move during cinematics that don’t freeze time - Fixed an issue where ERROR’s detached head would still be active on the victory screen if the opponent won the match while it was active - Fixed an issue where ERROR’s detached head could still be hit during its “Glitching” state (whenever ERROR is in hitstun) |
NAME Costume | Bug Fix | Fixed an issue where picking up throwable items using the NAME costume would cause them to visually break |
Crash Landing (Neutral Super) | Change | Can now no longer cause a KO until the final hit, like many other Supers |
Crash Landing (Neutral Super) | Fix | Fixed the explosion hitbox from Ember’s Crash Landing super remaining active for much longer than intended |
Crash Landing (Neutral Super) | Bug Fix | Fixed an issue where Ember could still collide with other players while inside her ship during her Crash Landing super, leading to unwanted effects |
Miscellaneous | Fix | Fixed the name of Ember’s Back Heavy being incorrect in her move list |
Throw Break | Fix | Fixed Ember’s throw break animation being slightly longer than every other character's |
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(WARNING: POTENTIAL SPOILERS BEYOND THIS POINT)
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Tiny Evil Clyde - MIsc. | Bug Fix | Fixed an issue where Tiny Evil Clyde couldn’t be selected for Missions, Boss Fights, or Minigames, even with Boss Mode enabled |
Files
Get Duels of Fortune
Duels of Fortune
A fast, explosive fighting game with a colourful comic book artstyle!
Status | In development |
Author | Cosmic Hat Games |
Genre | Fighting, Action |
Tags | 3D, Arcade, Casual, combos, fighter, Local multiplayer, PvP, Unity |
Languages | English |
Accessibility | Configurable controls |
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Quite awesome