A Thunderous Crossover!! Version 0.3.0 is Live!
Hello Duelists!
This new update is a very special one, because it includes Duels of Fortune's very first full-on guest character: MYSTERY JOHNSON from Schwarzerblitz!!
It's not just the character either... In addition to the new playable character Johnson, we've also added three new costumes and a brand-new boss fight, all based on other characters and content from Schwarzerblitz! With Schwarzerblitz being a game that is very near to our hearts, we wanted to make sure to do it as much justice as we possibly could, so we're theming the entire update around it!
Schwarzerblitz is currently available for FREE on Steam, so make sure to go give it a try!
And as if this update wasn't already big enough, we've also taken the time to implement LOTS of balance changes to existing characters and mechanics, a large portion of which were suggested by our players and testers! We hope that these changes will help drive the game in a healthier and more fun direction!
This is easily Duels of Fortune's most packed update yet, so we hope you enjoy everything we've done for it!
Here are the full patch notes for this update:
NEW CHARACTER | !!! | Added new playable character: MYSTERY JOHNSON |
Music | Addition | Added new music track: Shape in the Snow -Vocal Mix- (This is the original version of the song by Wontolla!) |
Blocking | Change | Blockstun (the time in which you are stuck blocking after being hit) has been increased by 1-2 frames for all attacks |
Blocking | Change | Players in blockstun can no longer be hit by grabs (This change prevents unfair situations where a player could be locked in blockstun and then immediately grabbed without having any opportunity to avoid it. Namely, this addresses Baron's oppressive grab mixups and Shiverskull's More Swords pressure) |
Dash | Change | Added a small buffer window for inputting a dash during another action, mainly to make dashing out of an attack easier and more consistent |
Burst/Reversal | Change | After being hit by a Break Burst or Reversal, you can now air tech backwards or downwards, rather than being forced into a neutral air tech. Forward air tech is still locked out, however (This change should help prevent situations where landing a Break Burst or Reversal could grant an immediate advantage, due to the launched player being unable to maneuver effectively afterward. They will now have the option to either quickly return to the ground with a down tech, or back away with a backward tech) |
Burst | Change | Slightly reduced the amount of Burst meter gained from taking damage |
Guard Reversal | Nerfs | Several changes have been made to Guard Reversals. - Removed the time freeze that previously occurred during the startup of Guard Reversals - For all characters, slightly increased the startup time and drastically increased the recovery time (though the recovery is sped up upon a successful hit) - Reduced the duration of blockstun from blocking a Guard Reversal - Some characters' Guard Reversals have had their hitbox size reduced. See individual character sections (Following the requests of several community members, Guard Reversals have received numerous hits to their overall strength. The goal with these changes is to introduce more counterplay options against Guard Reversals, and to encourage using them more thoughtfully, as previously there was essentially no penalty for throwing one out at a bad time. They are still a very strong option, but you must now be more careful about when to use them.) |
Armour | Nerf | All Armour (with the exception of Baron's Tough Armour) can now be instantly broken by low attacks (This is a somewhat experimental change, but similar to Guard Reversals, we want to introduce more counterplay options against Armour, as many players have found it to be a frustrating mechanic to deal with.) |
Blocking | Bug Fix | Fixed an issue where the blockstun timer would go down during cinematics |
Blocking | Bug Fix | Fixed an issue where, when using the button block system, players holding the block button had no friction |
Throws | Bug Fix | Fixed an issue where it was impossible to throw tech out of some characters' throws |
Super Moves | Bug Fix | Fixed an issue where timer-based Supers, such as installs, would continue to have their timers tick down during cinematics |
Super Moves | Bug Fix | Removed unnecessary extra cameras from some Super cinematics, which should reduce lag |
Burst | Bug Fix | Fixed an issue where Break Bursting out of an opponent's combo would not properly reset their wall bounce and floor bounce, if they were used up |
Reversal | Bug Fix | Fixed an issue where hitting an opponent during Reversal recovery would not apply knockback correctly |
Crumple | Bug Fix | Fixed an issue where hitting an opponent in knockdown with a crumple-inducing move would cause the crumple to end prematurely |
Taunt | Bug Fix | Fixed an issue where pressing the Taunt button simultaneously with either Super or Burst would cause the player to taunt while still consuming the resources for the Super or Burst |
CPU Opponents | Bug Fix | Fixed an issue where CPU opponents could sometimes use the back-to-block system, which they are not programmed to use, leading to them failing to block most attacks |
Arcade Mode | Addition | Added a new alternate Arcade Boss: DONNER MISTERKAY! He replaces Sylvan when playing as Johnson, or any of the Schwarzerblitz costumes (on Hard Mode only) |
Arcade Mode | Addition | Roy can now occasionally appear in place of Guy as an Arcade Mode opponent |
Mission Mode | Addition | Added 5 new Missions: - Faceless Face-Off - Reverse Horde 2 - No Bullets? No Problem - When the Lightning Strikes - The People's Champ |
Mission Mode | Change | Missions which allow you to select any character now also allow you to select a costume |
Mission Mode | Bug Fix | Fixed an issue where failing and retrying the Reverse Horde mission would cause the player to become unable to act |
Minigames | Bug Fix | Fixed an issue where the "caught" sound effect in the chase minigames would not obey audio settings |
Minigames | Fix | Fixed the "You Were Caught" text in the chase minigames using the incorrect font |
NEW COSTUME | !!! | Added a new costume: RENZO OUTFIT CLYDE (To unlock: beat the Mission "No Bullets? No Problem") |
Guard Reversal | Nerf | Reduced hitbox size |
Heat Rush (Neutral Special) | Nerf | Slightly reduced hitbox size for all hits |
Standing Heavy | Bug Fix | Fixed an issue where Clyde's hurtbox position would snap noticeably at the end of the move |
Throw | Bug Fix | Fixed an issue where Clyde could pass through opponents during his grabbing animation, leading to the throw often whiffing near the corner |
Inferno Upper (Down Special) | Bug Fix | Fixed an issue where Inferno Upper would sometimes randomly deal slightly more damage than usual |
Brightstar Barrage (Down Super) | Bug Fix | Fixed an issue where Brightstar Barrage's cinematic follow-up was not fully invincible |
Guard Reversal | Nerf | Reduced hitbox size |
Hi-Volt Stun Grenade (Neutral Special) | Bug Fix | Fixed an issue where resetting in Training Mode just as Annie's stun grenade exploded would cause the explosion effect to still spawn after the reset |
NEW COSTUME | !!! | Added a new costume: CHEZ MICK RATTLEBONE (To unlock: beat the Mission "Faceless Face-Off") |
Crouching Medium | Nerf | Slightly reduced horizontal range (This simply brings the attack's hitbox more in line with the animation) |
Crouching Medium | Nerf | Increased recovery time |
Shield Bash (Back Special) | Nerfs | Some changes have been made to Shield Bash and Kingbone Slicer. - The initial shield hit can no longer be cancelled on block - Increased recovery time of Kingbone Slicer (the jumping followup) (These changes should hopefully help mitigate Shield Bash's overcentralizing nature in Rattlebone's moveset, and encourage the move to be used more carefully) |
Guard Reversal | Bug Fix | Fixed an issue where Rattlebone's Guard Reversal would not play the on-hit animation while Chivalrous Spirit was active |
Guard Reversal | Bug Fix | Fixed an issue where Rattlebone's Guard Reversal would sometimes play the on-hit animation even when the first hit did not connect |
Costumes | Bug Fix | Fixed an issue where the Disguise and Robobone costumes used the incorrect misc. animations |
Guard Reversal | Nerf | Reduced hitbox size |
Guard Reversal | Nerf | Reduced hitbox size |
Bruiser Beatdown (Neutral Special) | Bug Fix | Fixed an issue where Bruiser Beatdown's followups could be performed by simply holding down the Special button for the entire duration of the move |
NEW COSTUME | !!! | Added a new costume: EVILOBSTER (To unlock: beat the Mission "The People's Champ") |
Giant Tackle (Back Heavy) | Nerf | Reduced the amount of time the armour is active for (now starts on frame 10 instead of frame 5) |
Brightstar Bomber (Neutral Special) | Nerf | Brightstar Bomber is now counted as a launcher (meaning it will have reduced damage and hitstun upon being used multiple times in a combo) |
Muscle Form: Red Supergiant (Down Super) | Buff | Muscle Form now grants Baron a 25% damage reduction from all sources while active (Since it was harder to put Baron into a combo in this form, he would take full unscaled damage from attacks more often. This change is to counteract that extra damage) |
Grand Brightstar Bomber (Half-Circle-Back Special) | Bug Fix | Fixed an issue where Grand Brightstar Bomber could not hit opponents who were just hitting the ground from a launch, like other command grabs are able to |
Star Breaker Slam (Neutral Super) | Bug Fix | Fixed an issue where holding down the Taunt button as Star Breaker Slam was ending would cause the opponent to remain in a knockdown state for much longer than usual |
Guard Reversal | Bug Fix | Fixed an issue where opponents hit by Shiverskull's Guard Reversal would tech out later than intended |
More Swords!! (Down Super) | Bug Fix | Fixed an issue where the camera would be misplaced and frozen if the opponent activated a Super at the same time that Shiverskull's More Swords cinematic began |
Guard Reversal | Nerf | Slightly reduced hitbox size |
'Til Death Do Us Part (Neutral Super) | Nerf | Some changes have been made to Love Bomb, the jumping variant of this Super. - When pressing up to perform Love Bomb, Black Heart will now stop in place for a brief moment before jumping - Increased the recovery time of Love Bomb after whiffing (These changes should help turn the Super into more of a mind game when used in neutral , rather than simply allowing Black Heart to react to whether or not the opponent jumps) |
Miscellaneous | Change | Altered Black Heart's "free fall" animation (plays after whiffing certain aerial attacks) to be more distinct from his normal falling animation |
Combo Trials | Change | Altered Black Heart's Trial 08 so that it still works with the aforementioned changes to Love Bomb |
Crouching Medium | Nerf | The move can no longer be cancelled after being blocked |
Fractured Haymaker (Down-Up Charge Special) | Nerf | Some changes have been made to Fractured Haymaker - Now hits Mid instead of Overhead (meaning it can now be blocked crouching)\ - Reduced damage ( (These changes to Crouching Medium and Fractured Haymaker should somewhat limit Doodle's offensive capabilities, bringing him more in line with his intended design as a fast and versatile, but still overall defensive-leaning character) |
Pitiful Doughnut (Neutral Special) | Bug Fix | Fixed an issue where Pitiful Doughnut would not shoot a projectile if a Back Heavy projectile was on screen |
Guard Reversal | Bug Fix | Fixed an issue where Doodle's Guard Reversal appeared to have a broken animation when using the Stryker costume |
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(WARNING: POTENTIAL SPOILERS BEYOND THIS POINT)
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Shooting Star (Super Move) | Bug Fix | Fixed an issue where Shooting Star's Super projectile was on the incorrect sorting layer, allowing it to collide with objects (such as players) in unintended ways |
Files
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Duels of Fortune
A fast, explosive fighting game with a colourful comic book artstyle!
Status | In development |
Author | Cosmic Hat Games |
Genre | Fighting, Action |
Tags | 3D, Arcade, Casual, combos, fighter, Local multiplayer, PvP, Unity |
Languages | English |
Accessibility | Configurable controls |
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