Let's Get BUFF!! Version 0.1.0 is Live!


Welcome to the first major update for Duels of Fortune, and boy is it a BIG ONE!! This update is bringing you not one, but TWO brand-new playable characters: Baron Brightstar, and Justin O. Guy!

Baron Brightstar is a massive, hulking grappler with a wide array of devastating command grabs. He may be slow, but if he gets in a good position, it's going to be VERY difficult to stop him. Aside from highly-damaging grappling attacks for nearly every situation, Baron also comes with an earth-shattering Crouching Heavy that can launch from nearly full-screen, an armoured punch that can make the opponent crumple in place, and a powerful Super Move that grants Baron PERMANENT armour for a short time. Although he is the estranged father of Clyde Brightstar, it seems that the two of them couldn't possibly be any more different.

Justin Ormal Guy, or just "Guy" for short, is... well, he's just a normal guy. In a world largely populated by people with all sorts of crazy superpowers, Guy is one of the few to be born without one, and sadly for him, it shows. Guy is a pretty pathetic-looking fighter, with absolutely no concept of martial arts, and his only real "weapon" being the briefcase he carries around. He is heavily looked down upon by other competitors, and yet somehow, he perseveres. Maybe, hidden somewhere within this joke of a fighter, is the potential to do incredible things, the likes of which have never been seen before... maybe.

In addition to the new characters, this update also comes with a brand new stage, as well as the usual small fixes and changes.

Here are the full patch notes:

NEW CHARACTER!!!New playable character: Baron Brightstar



NEW CHARACTER!!!New playable character: Justin O. Guy



MiscellaneousAdditionAdded screenshake effects to certain moves and actions in the game, mainly for Baron. In addition, there is now a screenshake slider in the Graphics settings, allowing you to adjust the intensity of the screenshake or disable it altogether (this option will most likely be moved to a separate Accessbility section in the future, when we have more accessibility settings to put there)
SongsAdditionAdded new song "Paper Jam (Guy's Theme)" to the music select and Jukebox
Unblockable AttacksChangeUnblockable strike attacks now break armour
BurstChangeBreak Burst and Blast Burst now both break armour
BurstBug FixFixed an issue where projectile Supers could be bursted out of early if the attacking player was no longer considered to be in the "attacking" state
Super AttacksChangeAll Super Attacks now break armour
Install SupersBug FixFixed an issue where blocking attacks would still allow you to gain meter with an Install active
CameraFixSlightly tweaked the camera movement, mainly to fix several minor issues involving camera positioning and snapping
ProjectilesBug FixFixed an issue where projectiles tagged as jump-cancellable launchers (such as Callowman's rock) would allow the player to jump cancel them multiple times in a single combo
ProjectilesBug FixFixed an issue where projectile attacks could build Super meter while an install Super was active
ReversalsBug FixPotentially fixed an issue where holding down the Reversal button to repeatedly perform reversals could cause the player to get stuck idling or crouching, with the reversal visual effects still applying
Paralysis EffectBug FixFixed an issue where if Player 2 performed a Super while Player 1 was in Paralysis, the Paralysis would become permanent
Paralysis EffectBug FixFixed an issue where hitting an opponent with Blast Burst just as the Paralysis effect ended would cause the Blast Burst knockback to not apply correctly
Getup RollsBug FixPotentially fixed an issue where getup rolls would sometimes not apply velocity to the character
Character SelectBug FixFixed an issue where the player could toggle Boss stats (red names) on any character, even if the Boss Mode extra was disabled
Character SelectBug FixFixed an issue where the Insane AI warning message would appear outside of Versus mode, and could even appear for a player rather than a CPU
Stage SelectChangeThe stage select has been slightly rearranged
Victory ScreenBug FixFixed an issue where the game would sometimes choose incorrect victory quotes if a character's entire name was contained within the first part of another character's name (i.e. Shoto and Shoto Goto)



Lore JournalAdditionAdded new lore entries for the following characters, unlocked by beating Arcade Mode as each of them:
- Baron Brightstar
- Justin O. Guy
- Roy Urboi (alt. costume for Guy)
Lore JournalChangeEdited the following lore entries:
- Cole "Red" Maxwell
FactsAdditionAdded new facts (loading tips) relating to Baron and Guy



NEW STAGE!!!Added new stage: Office Block
Ringout HazardsChangeOn stages with ringout zones on the sides (such as Urbanima, Duels of Fortune Arena, and Boxing Ring), you can no longer bounce opponents off the far corner walls
Nightmare HouseFixNightmare House is now properly tagged as an "indoor" stage, meaning it cannot trigger the Star KO animation



Training ModeBug FixFixed an issue where the dummy would not block low-hitting projectiles if it was in a standing state, even if set to block all attacks
Training ModeBug FixFixed an issue where you could reset before the “Ready, Fight” pop-ups appeared (also applies to Combo Trials)
Arcade ModeChangeHazards are now forced off during the Sylvan boss fight, even if they were set to be on for the rest of the run
Mission ModeAdditionAdded 3 new Missions:
- Bullet Bounce Arena
- Daylight Robbery
- The Best Defense
MinigamesBug FixFixed an issue where Horde mode enemies wouldn't take chip damage from projectiles while blocking, as they do for all other attacks
MinigamesChangeThe Shadow monster in the Chase minigame now changes its speed to match the average mobility of your character. This means that slower characters like Baron have more time to complete the minigame, while faster characters like Clyde have less time
MinigamesChangeEnemies in the Chase minigame will now attempt to jump over objects such as beds
MinigamesBug FixFixed an issue where the Car object's exploded pieces were missing a texture
MinigamesBug FixFixed an issue where the camera for cinematic Supers would not work properly in minigames
MinigamesBug FixFixed an issue where the pause menu would not appear in minigames other than horde battles
Combo TrialsAdditionAdded combo trials for Baron and Guy
Combo TrialsFixAdjusted the Z-axis position of the combo list UI element so it doesn't clip into certain characters



AI Annie CostumeBug FixFixed an issue where AI Annie's Colour 08 was inaccessible
AI Annie CostumeBug FixFixed an issue where AI Annie would be the Boss version if spawned in Arcade Mode



Shirtless CostumeAdditionWhen using the Shirtless costume for Sylvan, the statue spawned during Restraining Order (down Super) will now also be shirtless
Boss VersionBug FixFixed an issue where the slot machine rain attack would be skipped if Sylvan was put into a unique hit state (such as wall bounce or floor bounce) by the hit that would have triggered the attack to begin
Boss VersionBug FixFixed an issue where the slot machine rain attack could be started during a cinematic
Restraining Order (Down Super)Bug FixFixed an issue where the grabbed player would remain frozen in a grabbed state for several seconds if the move was interrupted before the cinematic began


MORE SWORDS!! (Down Super)NerfAdded a brief startup period to the move before the cinematic, during which Shiverskull can be interrupted. This prevents him from being able to use it immediately after getting up from a knockdown, which rendered him untouchable
Give No Quarter!! (Mandible)Bug FixFixed an issue where Mandible would be unaffected by Super time freeze after firing his cannonball



Villain Vanquisher (Down Super)ChangeThe background that appears during the cinematic will now change colour depending on the costume and alternate colour selected



Win QuotesFixFixed an oversight that caused Stryker's win quote against Clyde to be prematurely cut off



FlightFixThere is now a hard upper limit on how high ERROR is able to fly, in addition to the existing limit that was relative to the other player's vertical position


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(WARNING: POTENTIAL SPOILERS BEYOND THIS POINT)

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The Mask - Misc.FixThere is now a hard upper limit on how high the Mask is able to fly, in addition to the existing limit that was relative to the other player's vertical position
The Mask - Misc.Bug FixFixed an issue where the Mask was unable to land on Magma Core platforms, or anything higher than the normal ground
The Mask - Summoned MinionsBug FixFixed an issue where the Mask's summoned minions could get stuck in the corner on stages with physical walls (such as Master Locks' Dojo or Training Room)
The Mask - Neutral SuperBug FixFixed an issue where the normal background elements of some stages would still be visible during the cinematic portion of the Super

Files

DuelsOfFortune EA 0.1.0.zip 680 MB
Dec 14, 2022

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